Fixed — Rtgi 01702 Release

| Test case | 0.1701 result | 0.1702 result | |------------------------|---------------------|---------------------| | Outdoor day + shadows | Crash on load | Stable, correct | | Indoor multiple lights | Flickering indirect | Smooth indirect | | Temporal + motion | Ghosting visible | Ghosting removed |

The 0.17.0.2 build introduced an internal fallback mechanism that gracefully caps luminance overflow, rendering a solid, continuous color transition without temporal strobing. 2. Resolution Scale and Intersect Mapping Corrected rtgi 01702 release fixed

Launch the game and press the key to open the ReShade overlay. | Test case | 0

A major flaw in early screen-space ray tracing was light leakage. If a game's user interface (UI), HUD, or text boxes overlayed the screen, the shader would incorrectly interpret those UI elements as physical 3D objects in the game world. This resulted in glowing health bars or massive shadows cast by text. Version 0.17.0.2 significantly improved the handling of underlying masking rules, mitigating UI bleed-through when paired with proper ReShade UI masks. 2. Temporal Stabilization and Reduced Flickering A major flaw in early screen-space ray tracing

The rtgi 0.17.02 release fixed update focuses on making post-processing ray tracing stable enough for everyday gameplay.