It helps maintain a unified debugging workflow within the Steam ecosystem. How to Implement It
Understanding SteamAPI_WriteMiniDump: The Lifeline for Game Stability SteamAPI WriteMiniDump
CrashContext ctx = levelId, px, py, pz, GetLastConsoleLines() ; SteamAPI_WriteMiniDump(pep, path, (const char*)&ctx); It helps maintain a unified debugging workflow within
Don't trigger the dump if a debugger is attached (check with IsDebuggerPresent() ), as the debugger should handle the exception instead. SteamAPI WriteMiniDump
The implementation involves setting up a crash handler that calls SteamAPI_WriteMiniDump upon detection of an exception. Prerequisites Steamworks SDK installed and integrated into your project. Your project must be a C++ application. Basic Usage Example
It helps maintain a unified debugging workflow within the Steam ecosystem. How to Implement It
Understanding SteamAPI_WriteMiniDump: The Lifeline for Game Stability
CrashContext ctx = levelId, px, py, pz, GetLastConsoleLines() ; SteamAPI_WriteMiniDump(pep, path, (const char*)&ctx);
Don't trigger the dump if a debugger is attached (check with IsDebuggerPresent() ), as the debugger should handle the exception instead.
The implementation involves setting up a crash handler that calls SteamAPI_WriteMiniDump upon detection of an exception. Prerequisites Steamworks SDK installed and integrated into your project. Your project must be a C++ application. Basic Usage Example