Using a remote potentiometer or a CAN bus interface, the driver can adjust the launch RPM on the fly without a laptop. This is invaluable when track conditions change (e.g., switching from street tires to slicks).
The game does model engine damage, but it is primarily triggered by from downshifting too early. If you shift from a high gear to a lower gear at speed, the engine can be forced past its safe RPM, leading to permanent power loss and eventually a non‑starting engine. The car’s HUD will display a yellow or red engine icon to indicate minor or major damage. Running on the native rev limiter alone, however, will not cause lasting harm. lfs rev limiter 6r
In real life and LFS, top speed is achieved when engine power equals rolling resistance + aerodynamic drag. If you set your 6R ratio too short (low numerical ratio), you will hit the rev limiter before drag stops you. If you set it too long (tall gearing), the car will never reach the rev limit because it doesn't have enough power to pull the gear. Using a remote potentiometer or a CAN bus
Every time you engage the limiter, the engine’s heats up. LFS tracks oil and water temperatures independently. The 6R has a small oil radiator. If you stay on the limiter for more than 0.5 seconds during a long straight (e.g., at Blackwood GP or Aston Grand Touring), the oil temp will climb 5-10°C instantly. At 130°C oil, power degrades. At 140°C, the engine seizes. If you shift from a high gear to
Next to Gear 6, you will see a number. In LFS, gear ratios are displayed as a number (e.g., "0.750" or "1.100"). Lower numbers = taller gears (higher top speed). Higher numbers = shorter gears (faster acceleration, lower top speed).
Enabling high-revving turbo configurations.