A new config menu allows you to toggle which specific creatures are allowed to enter the ship and how "aggressive" their entry logic should be.
The enhanced decision trees come at a cost. With three or more creatures active, frame rates drop noticeably on mid-range systems. Creature reaction calculations become delayed, leading to jerky animations and rubber-banding. For a reaction-based system, delayed reactions defeat the purpose.
praised the increased tension, replayability, and emergent storytelling. Many called v152 “the first update that made me scared of my own ship again.”
If you prioritize unpredictable tension and replayability, update immediately. If you prefer consistent tactical stealth or play on lower-end hardware, consider waiting for patch 152a.