Multiversus Frame — Data
The mechanic provides brief invulnerability:
Remember: frame data is not about memorizing thousands of numbers. It’s about developing an intuitive sense of timing — knowing when to attack, when to block, and when to punish. The numbers are your guide, but your practice transforms that knowledge into victory. Multiversus Frame Data
A is created when you leave a small gap in your pressure that's too short for the opponent to attack through but long enough to catch their panic option. A is created when you leave a small
Decreased hitstun means a move that was once safe or combo-ready might become highly unsafe, allowing opponents to break out of your strings and punish you. Whiff Lag Mechanics Every game runs at a fixed number of
Frame data is the invisible language of fighting games. Every game runs at a fixed number of frames per second (FPS) — typically 60 in MultiVersus . Each frame represents a 1/60th of a second snapshot of the action. Frame data measures exactly how many of these frames every single action in the game takes.
If Jab 1 has 15 frames of hitstun and your follow-up attack starts up in 8 frames, you have a 7-frame buffer—plenty of time to connect before your opponent can act.