Multiversus Frame — Data

The mechanic provides brief invulnerability:

Remember: frame data is not about memorizing thousands of numbers. It’s about developing an intuitive sense of timing — knowing when to attack, when to block, and when to punish. The numbers are your guide, but your practice transforms that knowledge into victory. Multiversus Frame Data

A is created when you leave a small gap in your pressure that's too short for the opponent to attack through but long enough to catch their panic option. A is created when you leave a small

Decreased hitstun means a move that was once safe or combo-ready might become highly unsafe, allowing opponents to break out of your strings and punish you. Whiff Lag Mechanics Every game runs at a fixed number of

Frame data is the invisible language of fighting games. Every game runs at a fixed number of frames per second (FPS) — typically 60 in MultiVersus . Each frame represents a 1/60th of a second snapshot of the action. Frame data measures exactly how many of these frames every single action in the game takes.

If Jab 1 has 15 frames of hitstun and your follow-up attack starts up in 8 frames, you have a 7-frame buffer—plenty of time to connect before your opponent can act.

Thank you for using our exercises!

We would love to know just one thing about you to help us improve these pages

What do you currently use as the main form for assigning exercises to your patient?

Next
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.