Turn-based RPG Maker combat with added tactical layers.
Unseen by most, the cloaked figure who had smiled over the coin that first night visited the lower stacks of the Hall of Ties. He moved through the shadows like a thought. He did not seek the chest; he sought something else: an old map tucked in a ledger that traced the routes of ships past and marked a note: "To the Assembly—deliver to House 27." House 27 was a rumor wrapped in rumor. To find it would mean following a trail that had been cooled by decades of neglect. Henteria Chronicles Ch. 3 - The Peacekeepers -U...
Lyra's eyes narrowed. "Please, Councilor, tell us." Turn-based RPG Maker combat with added tactical layers
Ser Danek, the Peacekeeper, listened with furrowed brow. "If someone wanted to keep this message hidden, they would have planned the entire salvage to ensure the chest disappeared," he said at last. "The Coalition cannot be a shield for secrecy if it is not allowed to see the evidence." He did not seek the chest; he sought
Beside her, Halvar folded a gloved hand over the rail. He had a permanent way of making his shoulders look like a parked ship: always braced, always ready for a storm. "Rumors are a kind of order, then," he said. "They tell you where to stand and what to watch. Today's rumor says the Peacekeepers are coming."
Hearing, arbitration, the even-handed words appealed to a part of Lysa that had grown up on stories—of lawgivers who could carve peace out of the marrow of disputes. But even as the words entered her mind, something else stirred: a memory of smoke smell in the throat, of ships burned to the waterline, of docks emptied overnight because a captain had refused to pay a claim and been set by other captains as an example. The Peacekeepers might bring peace, or they might bring a new set of rules that left little room for small merchants with sticky fingers.