Opposer Vr Script ^hot^ Now
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Do not run complex physics calculations on opponents that are far away from the player. Use proximity triggers to change their physics state to "kinematic" or put rigidbodies to sleep until they enter the immediate combat zone. Avoid Standard Update Loops for Heavy AI opposer vr script
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| Issue | Fix | |-------|-----| | Opposer doesn’t move | Check NavMesh bake, agent speed, and agent.isStopped logic. | | Attack never hits | Increase attackRange , check attackPoint position. | | Damage not applied | Ensure PlayerHealth.TakeDamage exists and is public. | | Rotation jittery | Increase Slerp speed or set agent.updateRotation = false . | Avoid Standard Update Loops for Heavy AI This
if (distanceToPlayer <= detectionRange)
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