Âåðíóòüñÿ íà ÃËÀÂÍÓÞ ñòðàíèöó
Âåðíóòüñÿ íà ñòðàíèöó ÑÊÀ×ÀÒÜ
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ÑÊÀ×ÀÒÜ ÑÎÔÒ ÏÎÄ CP/M
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Çäåñü ïðåäñòàâëåíà áîãàòàÿ êîëëåêöèÿ ñîôòà ïîä ñðåçó CP/M, ïðè÷åì â êîëëåêöèè ïðåäñòàâëåíû êàê ñèñòåìíûå è ïðèêëàäíûå ïðîãðàììû, ÿçûêè ïðîãðàììèðîâàíèÿ, òàê è èãðîâûå ïðîãðàììû. Ñðåäè âñåõ ýòèõ ïîäæàíðîâ åñòü êàê "îðèãèíàëüíûå", "êëàññè÷åñêèå" ïðîãðàììû èç áîãàòîãî íàñëåäèÿ CP/M â öåëîì, òàê è ñïåöèàëüíî àäàïòèðîâàííûå èëè íàïèñàííûå ñ ñàìîãî íà÷àëà ïîä ãðàôè÷åñêèå è àðõèòåêòóðíûå îñîáåííîñòè ÀÒÌ ïðîãðàììû è èãðû.
Êàê ñêîïèðîâàòü CP/M-ôàéëû èç îáðàçà â TRD íà ïÖ ñìîòðèòå â ðàçäåëå "Äîêà ïî CP/M".
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Èãðû ïîä CP/M äëÿ ATM |
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Ñèñòåìíûé ñîôò è äåìîíñòðàöèè ïîä CP/M äëÿ ÀÒÌ |
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ßçûêè ïðîãðàììèðîâàíèÿ ïîä CP/M äëÿ ÀÒÌ |
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Ìóçûêàëüíûå ìîäóëè STM â îáðàçàõ CP/M ïîä S.T.Player |
Ïðèìå÷àíèå: "*" - âñå èëè áîëüøàÿ ÷àñòü ñîäåðæèìîãî ïîéäåò íà ëþáîì CP/M-ñîâìåñòèìîì êîìïüþòåðå.
Ïîä "ATM3" â îáîçíà÷åíèè òèïà êîìïüþòåðà ïîäðàçóìåâàåòñÿ ZX-Evolution/BaseConf.
Sculptris is a fascinating piece of digital history, a tribute to the power of a simple, brilliant idea. Its legacy lives on in the core of ZBrush and in the hearts of the artists it first introduced to the magical world of digital clay. While it may no longer be the future, its impact on the present is undeniable.
Start with the default sphere. Turn on and use the Grab brush with a large radius to pull out the basic silhouette. If you are making a head, pull down the jawline and stretch out the neck. Focus purely on the overall shape, proportions, and silhouette. Step 2: Define Secondary Features
Sculptris was immediately recognized for its groundbreaking feature: dynamic tessellation (more on that later). The software’s success was so significant that it caught the attention of Pixologic, the developers of the industry-standard, professional sculpting software, ZBrush. In a move that would shape the future of digital sculpting, Pixologic acquired Sculptris in late July 2010. The acquisition wasn't just about acquiring a piece of software; it was about bringing Tomas Pettersson's vision and his talent for user-friendly design into the Pixologic family. sculptris
In essence, while ZBrush is a professional-grade powerhouse, Sculptris is its accessible, lightweight cousin. Think of it as the "ZBrush Light" that anyone can pick up and enjoy.
Includes a variety of pre-loaded materials (such as matte clay, shiny chrome, or skin tones) to preview how light interacts with the sculpt. Additional Utilities Sculptris is a fascinating piece of digital history,
But if you are an artist who is afraid of 3D... if you have a Wacom tablet collecting dust... if you have an idea for a monster, a character, or a sculpture but felt the software was too hard...
The standout feature, and the technological breakthrough that made Sculptris so special, is . In most 3D modeling software, adding fine detail is a manual process: you must first subdivide your entire model or selected faces to increase the polygon count. This is not only a technical step but also computationally expensive and rigid. Dynamic Tessellation eliminated this entirely. Start with the default sphere
If you have ever worked with real clay, you understand the visceral joy of pushing, pulling, pinching, and smoothing a form. Before Sculptris, most 3D modeling was technical. You manipulated vertices, edges, and faces—a process that feels more like engineering than art.