: Traditional stats like "Strength" or "Agility" are often replaced by parameters like "Conspicuity," "Shame," or "Public Awareness."
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The edition’s ending is famously nihilistic. After exposing everyone and everything, the monochrome classroom turns white. The last line of text, before the program crashes, is: : Traditional stats like "Strength" or "Agility" are
: Success depends on upgrading passive skills like "Discretion" (to avoid immediate detection) or "Boldness" (to earn more points/thrill during interactions). before the program crashes