Combat in the 2004 release was heavily constrained by the hardware limitations of the PlayStation 2 console. Weapon damage felt binary, enemies behaved like bullet sponges, and weapons lacked distinct tactical weights. Modifying the underlying combat values makes the gameplay looping substantially more intense. Weapon Damage Tuning Matrix
If you want raw, consistent damage, not all weapons are equal. Here’s the tier list based on DMG per second: gta san andreas dmg better
In GTA San Andreas , every weapon category (Pistol, SMG, Shotgun, Rifle) has three levels: , Hitman , and the base level. To make your DMG better, you must reach Hitman . Combat in the 2004 release was heavily constrained