Deadzone - Classic Script

This function is deprecated. You must update the weapon scripts to use the newer, more efficient Workspace:Raycast() method.

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-- ServerScriptService -> GunRaycastServer local ReplicatedStorage = game:GetService("ReplicatedStorage") local FireEvent = Instance.new("RemoteEvent") FireEvent.Name = "ShootEvent" FireEvent.Parent = ReplicatedStorage local MAX_DISTANCE = 500 local DAMAGE = 25 FireEvent.OnServerEvent:Connect(function(player, origin, direction) -- Security Check: Validate player character state local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end -- Ensure the origin matches roughly where the player is standing local distanceToOrigin = (character.HumanoidRootPart.Position - origin).Magnitude if distanceToOrigin > 15 then warn(player.Name .. " failed distance sanity check.") return end -- Setup Raycast Parameters local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Exclude -- Perform Raycast local raycastResult = Workspace:Raycast(origin, direction * MAX_DISTANCE, raycastParams) if raycastResult then local hitInstance = raycastResult.Instance local hitHumanoid = hitInstance.Parent:FindFirstChildOfClass("Humanoid") or hitInstance.Parent.Parent:FindFirstChildOfClass("Humanoid") if hitHumanoid and hitHumanoid.Health > 0 then -- Verify it's not a teammate if teams exist, then apply damage hitHumanoid:TakeDamage(DAMAGE) print(player.Name .. " hit " .. hitHumanoid.Parent.Name .. " for " .. DAMAGE .. " damage.") end end end) Use code with caution. Optimizing and Securing Your Scripts This function is deprecated