Op Gamepass Tools Giver Script Works In Upd !!exclusive!! -
--!strict local MarketplaceService = game:GetService("MarketplaceService") local Players = game:GetService("Players") local ServerStorage = game:GetService("ServerStorage") -- CONFIGURATION -- Replace 00000000 with your actual Gamepass ID local GAMEPASS_ID = 00000000 -- Replace "SuperSword" with the exact name of your tool in ServerStorage local TOOL_NAME = "SuperSword" -- Function to safely give the tool to a player local function giveTool(player: Player) local tool = ServerStorage:FindFirstChild(TOOL_NAME) if not tool then warn("Gamepass Tool Giver Error: Tool '" .. TOOL_NAME .. "' was not found in ServerStorage!") return end -- Check if the player already owns the tool in their Backpack or Character local backpack = player:FindFirstChildOfClass("Backpack") local character = player.Character local alreadyHasTool = (backpack and backpack:FindFirstChild(TOOL_NAME)) or (character and character:FindFirstChild(TOOL_NAME)) if not alreadyHasTool and backpack then local toolClone = tool:Clone() toolClone.Parent = backpack end end -- Function to verify gamepass ownership local function checkOwnership(player: Player): boolean local success, hasPass = pcall(function() return MarketplaceService:UserOwnsGamePassAsync(player.UserId, GAMEPASS_ID) end) if success then return hasPass else warn("MarketplaceService Error checking gamepass for player " .. player.Name) return false end end -- Handle player spawning local function onCharacterAdded(character: Model, player: Player) -- Wait briefly to ensure the backpack and character are fully instantiated task.wait(0.1) if checkOwnership(player) then giveTool(player) end end -- Handle player joining local function onPlayerAdded(player: Player) player.CharacterAdded:Connect(function(character) onCharacterAdded(character, player) end) -- If the player's character already exists when the script runs if player.Character then onCharacterAdded(player.Character, player) end end -- Connect events Players.PlayerAdded:Connect(onPlayerAdded) -- Loop through existing players in case of studio testing/reloads for _, player in ipairs(Players:GetPlayers()) do task.spawn(onPlayerAdded, player) end -- Prompt Purchase Hook (Gives item immediately if bought in-game) MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, passId, wasPurchased) if wasPurchased and passId == GAMEPASS_ID then giveTool(player) end end) Use code with caution. Code Breakdown: What Makes It "OP"? 1. Robust Error Handling ( pcall )
A standard implementation involves a script placed in ServerScriptService that listens for the PlayerAdded event. op gamepass tools giver script works in upd
To understand the script, you must understand how Roblox handles purchases. When a player buys a gamepass, the Roblox server checks their ID, confirms the purchase, and then grants the item. player
A standard working script for April 2026 follows this structure: MarketplaceService = game:GetService( "MarketplaceService" Players = game:GetService( GAMEPASS_ID = -- Replace with your actual Gamepass ID TOOL_NAME = "YourToolName" -- Must match the tool in ServerStorage Players.PlayerAdded:Connect( -- Check ownership once on join success, ownsPass = pcall( Robust Error Handling ( pcall ) A standard
If your script isn't handing out the tools, check the following variables:
Therefore, finding a script that explicitly states it "works in upd" is essential for functionality. How to Find a Working OP Script (2026 Updated)