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April 2024 – March 2025

Disney, Warner Bros., and Sony have realized that brand recognition is the safest harbor in a stormy economic sea. Why gamble $200 million on a new idea when you can make $1 billion on Avatar 3 or another Star Wars spin-off?

Music is a universal language, with genres ranging from pop, rock, and jazz to classical, hip-hop, and electronic. The music industry produces millions of tracks and albums annually, with artists using various platforms like Spotify, Apple Music, and YouTube to reach listeners globally.

While HBO and Netflix fight over cinematic prestige, TikTok and YouTube Shorts have conquered the human attention span. The average attention span on mobile is now measured in seconds. Short-form vertical video is the heroin of the attention economy. It is algorithmically infinite, hyper-personalized, and frictionless.

Generative AI tools are streamlining pre-production, visual effects, script editing, and music composition. While these tools drastically lower production costs and enable independent creators, they also raise complex ethical questions regarding copyright, intellectual property, and human labor displacement.

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Embracer Group is a global group of creative and entrepreneurial businesses in PC, console and mobile games, as well as other related media. The Group has an extensive catalog of over 400 owned or controlled franchises.

With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its operative groups: THQ Nordic, PLAION, DECA Games, Dark Horse, Freemode and Crystal Dynamics – Eidos. The Group includes 55 internal game development studios and engages nearly 6,500 talents across nearly 30 countries.